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ORB - Acid Cycle [flexi composite].milk 9.3 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=4.000
  7. fGammaAdj=2.000
  8. fDecay=1.000
  9. fVideoEchoZoom=1.000
  10. fVideoEchoAlpha=0.500
  11. nVideoEchoOrientation=3
  12. nWaveMode=0
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=1
  25. fWaveAlpha=0.001
  26. fWaveScale=1.000
  27. fWaveSmoothing=0.750
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=0.750
  30. fModWaveAlphaEnd=0.950
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=0.267
  33. fZoomExponent=1.00000
  34. fShader=0.000
  35. zoom=1.16000
  36. rot=-0.04000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.00052
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.000
  45. wave_g=0.000
  46. wave_b=0.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.010
  50. ob_r=1.000
  51. ob_g=1.000
  52. ob_b=1.000
  53. ob_a=0.000
  54. ib_size=0.010
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.000
  59. nMotionVectorsX=12.000
  60. nMotionVectorsY=9.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.900
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=0.500
  88. wave_0_per_point1=//init
  89. wave_0_per_point2=zs = if(below(zs,1),9,zs);
  90. wave_0_per_point3=
  91. wave_0_per_point4=zs = if(above(zs, 1100),1, zs);
  92. wave_0_per_point5=
  93. wave_0_per_point6=speed = bass*0.002;
  94. wave_0_per_point7=
  95. wave_0_per_point8=//sum
  96. wave_0_per_point9=zs = zs + tan(q1*0.015)*speed;
  97. wave_0_per_point10=
  98. wave_0_per_point11=zd = zd + 2;
  99. wave_0_per_point12=
  100. wave_0_per_point13=
  101. wave_0_per_point14=
  102. wave_0_per_point15=//project
  103. wave_0_per_point16=x = 0.5 + 0.1*cos(q1*zs);
  104. wave_0_per_point17=y = 0.5 + 0.1*sin(q1*zs);
  105. wave_0_per_point18=
  106. wave_0_per_point19=r = 0.5 + 0.5*sin(q1*1.2 + x + x);
  107. wave_0_per_point20=g = 0.5 + 0.5*sin(q1*1.5 + x + y);
  108. wave_0_per_point21=b = 0.5 + 0.5*sin(q1*1.36 + y + y);
  109. wavecode_1_enabled=0
  110. wavecode_1_samples=512
  111. wavecode_1_sep=0
  112. wavecode_1_bSpectrum=0
  113. wavecode_1_bUseDots=0
  114. wavecode_1_bDrawThick=1
  115. wavecode_1_bAdditive=0
  116. wavecode_1_scaling=1.00000
  117. wavecode_1_smoothing=0.50000
  118. wavecode_1_r=1.000
  119. wavecode_1_g=1.000
  120. wavecode_1_b=1.000
  121. wavecode_1_a=1.000
  122. wavecode_2_enabled=0
  123. wavecode_2_samples=512
  124. wavecode_2_sep=0
  125. wavecode_2_bSpectrum=0
  126. wavecode_2_bUseDots=0
  127. wavecode_2_bDrawThick=0
  128. wavecode_2_bAdditive=0
  129. wavecode_2_scaling=1.00000
  130. wavecode_2_smoothing=0.50000
  131. wavecode_2_r=1.000
  132. wavecode_2_g=1.000
  133. wavecode_2_b=1.000
  134. wavecode_2_a=1.000
  135. wavecode_3_enabled=0
  136. wavecode_3_samples=512
  137. wavecode_3_sep=0
  138. wavecode_3_bSpectrum=0
  139. wavecode_3_bUseDots=0
  140. wavecode_3_bDrawThick=1
  141. wavecode_3_bAdditive=0
  142. wavecode_3_scaling=1.00000
  143. wavecode_3_smoothing=0.50000
  144. wavecode_3_r=1.000
  145. wavecode_3_g=1.000
  146. wavecode_3_b=1.000
  147. wavecode_3_a=1.000
  148. shapecode_0_enabled=1
  149. shapecode_0_sides=4
  150. shapecode_0_additive=0
  151. shapecode_0_thickOutline=0
  152. shapecode_0_textured=1
  153. shapecode_0_num_inst=1
  154. shapecode_0_x=0.750
  155. shapecode_0_y=0.750
  156. shapecode_0_rad=0.74180
  157. shapecode_0_ang=0.00000
  158. shapecode_0_tex_ang=0.00000
  159. shapecode_0_tex_zoom=0.22746
  160. shapecode_0_r=1.000
  161. shapecode_0_g=1.000
  162. shapecode_0_b=1.000
  163. shapecode_0_a=1.000
  164. shapecode_0_r2=1.000
  165. shapecode_0_g2=1.000
  166. shapecode_0_b2=1.000
  167. shapecode_0_a2=0.000
  168. shapecode_0_border_r=0.000
  169. shapecode_0_border_g=0.000
  170. shapecode_0_border_b=1.000
  171. shapecode_0_border_a=0.000
  172. shape_0_init1=tex_saw = 0.4;
  173. shape_0_per_frame1=ang = q1*0.2;
  174. shape_0_per_frame2=
  175. shape_0_per_frame3=tex_capture = above(q3,2);
  176. shape_0_per_frame4=tex_zoom = 0.6;
  177. shapecode_1_enabled=1
  178. shapecode_1_sides=4
  179. shapecode_1_additive=0
  180. shapecode_1_thickOutline=0
  181. shapecode_1_textured=1
  182. shapecode_1_num_inst=1
  183. shapecode_1_x=0.250
  184. shapecode_1_y=0.750
  185. shapecode_1_rad=0.74180
  186. shapecode_1_ang=0.00000
  187. shapecode_1_tex_ang=0.00000
  188. shapecode_1_tex_zoom=0.22746
  189. shapecode_1_r=1.000
  190. shapecode_1_g=1.000
  191. shapecode_1_b=1.000
  192. shapecode_1_a=1.000
  193. shapecode_1_r2=1.000
  194. shapecode_1_g2=1.000
  195. shapecode_1_b2=1.000
  196. shapecode_1_a2=0.000
  197. shapecode_1_border_r=0.000
  198. shapecode_1_border_g=0.000
  199. shapecode_1_border_b=1.000
  200. shapecode_1_border_a=0.000
  201. shape_1_init1=tex_saw = 0.4;
  202. shape_1_per_frame1=ang = q1*0.2;
  203. shape_1_per_frame2=//x = 0.5 + 0.2*sin(q2);
  204. shape_1_per_frame3=//y = 0.5 + (0.3*sin(q2));
  205. shape_1_per_frame4=
  206. shape_1_per_frame5=tex_capture = above(q3,2);
  207. shape_1_per_frame6=tex_zoom = 0.6;
  208. shapecode_2_enabled=0
  209. shapecode_2_sides=100
  210. shapecode_2_additive=0
  211. shapecode_2_thickOutline=0
  212. shapecode_2_textured=0
  213. shapecode_2_num_inst=1
  214. shapecode_2_x=0.500
  215. shapecode_2_y=0.500
  216. shapecode_2_rad=0.22167
  217. shapecode_2_ang=0.00000
  218. shapecode_2_tex_ang=0.00000
  219. shapecode_2_tex_zoom=1.00000
  220. shapecode_2_r=1.000
  221. shapecode_2_g=0.000
  222. shapecode_2_b=0.000
  223. shapecode_2_a=1.000
  224. shapecode_2_r2=0.000
  225. shapecode_2_g2=1.000
  226. shapecode_2_b2=0.000
  227. shapecode_2_a2=0.000
  228. shapecode_2_border_r=1.000
  229. shapecode_2_border_g=1.000
  230. shapecode_2_border_b=1.000
  231. shapecode_2_border_a=1.000
  232. shape_2_per_frame1=border_r = 0.5 + 0.5*sin(q1*10);
  233. shapecode_3_enabled=1
  234. shapecode_3_sides=100
  235. shapecode_3_additive=0
  236. shapecode_3_thickOutline=0
  237. shapecode_3_textured=0
  238. shapecode_3_num_inst=1
  239. shapecode_3_x=0.500
  240. shapecode_3_y=0.500
  241. shapecode_3_rad=0.10000
  242. shapecode_3_ang=0.00000
  243. shapecode_3_tex_ang=0.00000
  244. shapecode_3_tex_zoom=1.00000
  245. shapecode_3_r=1.000
  246. shapecode_3_g=1.000
  247. shapecode_3_b=1.000
  248. shapecode_3_a=1.000
  249. shapecode_3_r2=1.000
  250. shapecode_3_g2=1.000
  251. shapecode_3_b2=1.000
  252. shapecode_3_a2=0.000
  253. shapecode_3_border_r=1.000
  254. shapecode_3_border_g=1.000
  255. shapecode_3_border_b=1.000
  256. shapecode_3_border_a=0.000
  257. shape_3_per_frame1=a = above(q3,2);
  258. shape_3_per_frame2=a2 = above(q3,2)*0.8;
  259. shape_3_per_frame3=
  260. shape_3_per_frame4=xx = if(above(q3,6),xx,rand(100)*0.01);
  261. shape_3_per_frame5=yy = if(above(q3,6),yy,rand(100)*0.01);
  262. shape_3_per_frame6=radi = if(above(q3,5),radi,rand(100)*0.01);
  263. shape_3_per_frame7=
  264. shape_3_per_frame8=rad = radi;
  265. shape_3_per_frame9=
  266. shape_3_per_frame10=x = xx;
  267. shape_3_per_frame11=y = yy;
  268. shape_3_per_frame12=
  269. shape_3_per_frame13=
  270. shape_3_per_frame14=r = 0.5 + 0.5*sin(q1*1.22) + 0.1;
  271. shape_3_per_frame15=g = 0.4 + 0.4*sin(q1*1.307);
  272. shape_3_per_frame16=b = 0.4 + 0.4*sin(q1*1.959);
  273. shape_3_per_frame17=
  274. shape_3_per_frame18=
  275. shape_3_per_frame19=r2 = 0.5 + 0.5*sin(q1*1.622) + 0.1;
  276. shape_3_per_frame20=g2 = 0.4 + 0.4*sin(q1*1.507);
  277. shape_3_per_frame21=b2 = 0.4 + 0.4*sin(q1*1.6559);
  278. per_frame_init_1=spintime = 0;
  279. per_frame_1=basstime = basstime + bass_att*0.03;
  280. per_frame_2=q1 = basstime;
  281. per_frame_3=vol = pow(bass+mid+treb,2);
  282. per_frame_4=basssum = vol;
  283. per_frame_5=
  284. per_frame_6=basstime = if(below(basstime,465),465,basstime);
  285. per_frame_7=
  286. per_frame_8=stickybit = time%2;
  287. per_frame_9=
  288. per_frame_10=//avg vol
  289. per_frame_11=//buffer 1
  290. per_frame_12=volAvg = volAvg + vol*equal(stickybit,1);
  291. per_frame_13=//number of samples 1 or framerate
  292. per_frame_14=sample1 = sample1 + equal(stickybit,1);
  293. per_frame_15=//buffer 2
  294. per_frame_16=volAvg2 = volAvg2 + vol*equal(stickybit,0);
  295. per_frame_17=//number of samples 2
  296. per_frame_18=sample2 = sample2 + equal(stickybit,0);
  297. per_frame_19=
  298. per_frame_20=//transision
  299. per_frame_21=edge = bnot(equal(bit2,stickybit));
  300. per_frame_22=
  301. per_frame_23=volAvg = volAvg - volAvg*edge*stickybit;
  302. per_frame_24=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0);
  303. per_frame_25=
  304. per_frame_26=sample1 = sample1 - sample1*edge*stickybit;
  305. per_frame_27=sample2 = sample2 - sample2*edge*equal(stickybit,0);
  306. per_frame_28=
  307. per_frame_29=//test vol against avg buffer lvl
  308. per_frame_30=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0);
  309. per_frame_31=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff);
  310. per_frame_32=
  311. per_frame_33=q3 = diff;
  312. per_frame_34=
  313. per_frame_35=bit2 = time%2;
  314. per_frame_36=
  315. per_frame_37=difftime = difftime + diff*0.03;
  316. per_frame_38=q2 = difftime;
  317. per_frame_39=
  318. per_frame_40=//fix a strange error
  319. per_frame_41=difftime = if(above(difftime,2000),0, difftime);
  320. per_frame_42=
  321. per_frame_43=spintime = spintime + bass*0.03*if(equal(state%2,1),1,-1);
  322. per_frame_44=q8 = spintime;
  323. per_frame_45=
  324. per_frame_46=state = state + above(diff,10);
  325. per_frame_47=
  326. per_frame_48=monitor = spintime;
  327. per_pixel_1=zoom = 1.05 - sin(q3)*0.04;
  328. per_pixel_2=rot =0;// 4.72;
  329. warp_1=`shader_body
  330. warp_2=`{
  331. warp_3=` float2 uv2 = uv;
  332. warp_4=` float2 delta2 = texsize.zw*float2(-q3,q3);
  333. warp_5=`
  334. warp_6=` // sample previous frame
  335. warp_7=` ret = tex2D( sampler_main, uv2 + delta2 ).xyz;
  336. warp_8=`
  337. warp_9=` // darken over time
  338. warp_10=` ret -= 0.004;
  339. warp_11=`}
  340. comp_1=`shader_body
  341. comp_2=`{
  342. comp_3=` float2 d = texsize.zw*2;
  343. comp_4=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
  344. comp_5=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
  345. comp_6=`ret = lerp(ret,float3(0.4,0.8,0.9),GetBlur1(uv - float2(dx.y,dy.y)*0).z);
  346. comp_7=`
  347. comp_8=`float2 uv_bg = uv - float2(dx.y,dy.y)*texsize.zw*16 + float2(dx.x,dy.x)*0.2;
  348. comp_9=`ret = lerp(ret,1,(GetBlur2(uv_bg)-GetBlur1(uv_bg)*1+GetPixel(uv_bg)*0.9 + (-dx.y + dy.y)*0.4).y*0.8*float3(1.3,1.04,0.4));
  349. comp_10=`
  350. comp_11=`float2 uv_m = uv - float2(dx.x,dy.x)*texsize.zw*8;
  351. comp_12=`ret = lerp(ret, 2*float3(0,0.5,1), GetBlur3(uv_m - float2(dx.y,dy.y)*0.4).x*0.4);
  352. comp_13=`ret = lerp(ret, 2*float3(0.5,1,1), GetBlur2(uv_m - float2(dx.y,dy.y)*0.2).x*0.4);
  353. comp_14=`ret = lerp(ret, 2*float3(1,1,0.8), GetBlur1(uv_m - float2(dx.y,dy.y)*0.1).x*0.2);
  354. comp_15=`ret = lerp(saturate(ret), float3(0,0,0), GetBlur1(uv_m + float2(1,-1)*0.02).x*0.4);
  355. comp_16=`ret = lerp(saturate(ret), float3(1,-0.2,-0.2), GetPixel(uv).x*0.6);
  356. comp_17=`}